3D-ness

The new versions are in 3-D, which takes some gettting used to. It’s still a 2D display, but you can move up or down a z-axis to get huge 3D caverns. This leads to some unusual (but ace) problems.

For instance, in the old version, you dug a channel, no problems. In this one though, it digs a tunnel in the z-axis below for the water to flow in, and only the surface is on the top. Play it, I know that doesn’t make sense. But anyway- I was being invaded by goblins, and a Bronze (megahard) colossus. After an almighty battle where my marksdwarfs fired every arrow in the fortress at the colossus (blinding him in both eyes, but doing little else) one of my wardogs knocked him backwards into my moat. Hurrah! I thought, and went off to slaughter the goblins.

A little while later the 2 goblin prisoners were in the execution room, and my head noble had just pulled the death lever. Which opens the floodgate, connected to the water channel, connected to the moat, which is connected to the river. Noble pulls lever. I notice a flashing C on the other side of the floodgate- “oh,” thinks I, “it must be the corpse of that OMG IT’S NOT DEAD QUICK PULL THE LEVER AGAIN ARGH!”. It had lay in wait on the otehr side of the (thankfully indestructable) floodgate. When that was lowered, it destroyed the doors to the jail, starting a creeping flood spreading through the fort. The last few dwarfs of the fortress died knee deep in swirling, bloody water, fighting with an angry metal god-machine. As the filthy waters seeped down the garbage pits into the chasm far below, the Bronze Colossus sought out all of the cats in the fort, and ripped their legs off.

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One Response to “3D-ness”

  1. Zac in CA Says:

    Wow, that’s a pretty dramatic tale!

    I may or may not have commented on another post here – – it’s not showing up, but it has to do with nobles and such.

    Anyway, I had some channeling-related mishaps myself: I sent three dwarfs to cut a two-point-width channel, so as to create an offshoot from a nearby pond. Long story short, I should have kept the width of the project to one point, as the dwarfs, being, well, dwarfs, kept getting in each other’s way and scooping out the soil rather unevenly, eventually all slipping and falling into the channel.
    Fortunately, the water was very slow in reaching them, as it had some distance yet to go, but they couldn’t escape – time after time they’d carve a staircase out of the dirt, but then the water would seep in and turn the steps to mud.
    Eventually, mad with grief, I instructed the rest of the survivors (the other 4 of the original 7) to abandon the place.

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