Archive for December, 2007

3D-ness

December 27, 2007

The new versions are in 3-D, which takes some gettting used to. It’s still a 2D display, but you can move up or down a z-axis to get huge 3D caverns. This leads to some unusual (but ace) problems.

For instance, in the old version, you dug a channel, no problems. In this one though, it digs a tunnel in the z-axis below for the water to flow in, and only the surface is on the top. Play it, I know that doesn’t make sense. But anyway- I was being invaded by goblins, and a Bronze (megahard) colossus. After an almighty battle where my marksdwarfs fired every arrow in the fortress at the colossus (blinding him in both eyes, but doing little else) one of my wardogs knocked him backwards into my moat. Hurrah! I thought, and went off to slaughter the goblins.

A little while later the 2 goblin prisoners were in the execution room, and my head noble had just pulled the death lever. Which opens the floodgate, connected to the water channel, connected to the moat, which is connected to the river. Noble pulls lever. I notice a flashing C on the other side of the floodgate- “oh,” thinks I, “it must be the corpse of that OMG IT’S NOT DEAD QUICK PULL THE LEVER AGAIN ARGH!”. It had lay in wait on the otehr side of the (thankfully indestructable) floodgate. When that was lowered, it destroyed the doors to the jail, starting a creeping flood spreading through the fort. The last few dwarfs of the fortress died knee deep in swirling, bloody water, fighting with an angry metal god-machine. As the filthy waters seeped down the garbage pits into the chasm far below, the Bronze Colossus sought out all of the cats in the fort, and ripped their legs off.

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